In an interview with The Wall Street Journal, Irrational Games Creative Director and Co-Founder Ken Levine reveals that ongoing series of demonstrations have helped him craft certain parts of BioShock: Infinite’s story. Levine notes that by observing the real-life demonstrations unfold on the news, he’s been able to figure out how to develop the Vox Populi in the upcoming BioShock game.
Here’s an excerpt from the interview:
“Ive been spending a lot of time watching Occupy Wall Street…” Levine says. “Leftist groups tend not to like authority; nobody in them tends to listen to it. So Occupy Wall Street has been helping me because I’ve been struggling to figure out how the Vox Populi get to the point in the demo. Throughout the game, you’re actually watching them — you see in the beginning of the game that they’re a dead movement and a movement that really fails, and it picks up steam based upon your actions.”
“Hopefully, Occupy Wall Street won’t get to the point that the Vox Populi does,” Levine continues, “but seeing it spread and taken more seriously, that’s been interesting and really helpful.”
Of course, this isn’t the first time the BioShock series has been impacted by things going on in the real world; the original BioShock’s story was also influenced by Russian philosopher Ayn Rand and objectivism.